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1. [Suggestion] Confirmed Kill Bonus - in Feedback/Requests [original thread]
bumping for exposure/feedbak
- by Piercing Serenity - at 2015.12.02 21:41:00
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2. [Suggestion] Confirmed Kill Bonus - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: I think it would be a neat idea, and people should definitely get into the practice of shooting downed clones to fully terminate them (since for as long as your clone is still on the field your spawn timer will d...
- by Piercing Serenity - at 2015.12.02 07:05:00
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3. [Suggestion] Confirmed Kill Bonus - in Feedback/Requests [original thread]
I just thought of this idea a few seconds ago, and posted it in a thread in GD: IDEA: Killing a Downed clone adds X seconds to their respawn timer, added after all other bonuses have been considered. EXAMPLE: I down a merc, he goes to the respa...
- by Piercing Serenity - at 2015.12.02 06:50:00
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4. [Suggestion] Forum Improvements - in Feedback/Requests [original thread]
Hey, can we get the following for the Forums: Change "Jump to first Dev Post" tag to "Jump to Next Dev Post" for individual threads
Add a "Jump to Next GM post" tag for individual threads
Add a "Jump to Next CPM" tag post for indivi...
- by Piercing Serenity - at 2015.10.16 13:52:00
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5. Balancing Officer Weapons - in Feedback/Requests [original thread]
Ama Zarek wrote: Getting killed much? Mostly because you can not aim properly. See my post above. Ama Zarek wrote: Officer compared to the ralated enourmous cost for just officer gear - have never been as ****** as they are now. Offic...
- by Piercing Serenity - at 2015.10.05 14:48:00
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6. 3 team mode - in Feedback/Requests [original thread]
I would volunteer this idea for the tweak to Domination to make it a unique game mode. Three teams of 12 (to respect the current PS3 constraints) all fighting for the same point. Camping would be really difficult with two teams against you, but th...
- by Piercing Serenity - at 2015.10.05 06:03:00
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7. Keeping hacked vehicles and other spoils? - in Feedback/Requests [original thread]
I think the historic problem with this is changing the ownership of the vehicle. I don't know if its mechanically possible to hack an vehicle and then make it "your vehicle". Would it come assembled or in parts? Could you call it in as your own du...
- by Piercing Serenity - at 2015.10.05 05:59:00
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8. Balancing Officer Weapons - in Feedback/Requests [original thread]
Zan Azikuchi wrote: So in other word's, you want to make officer weapon's trash, remember that "balancing" is why weapon's like the assault smg suck and is why the scrambler is OP, leave them alone. If you don't like being killed by officer w...
- by Piercing Serenity - at 2015.10.03 17:13:00
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9. Balancing Officer Weapons - in Feedback/Requests [original thread]
"To whom much is given, much is expected" Hello all, To get straight to the point, officer weapons need to be balanced. To give a bit of history, officer weapons have been on a slow but steady rise in volume since their introduction. Back whe...
- by Piercing Serenity - at 2015.10.02 14:12:00
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10. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Megaman Trigger wrote: Only the Breach MD should be made an AV weapon, with a buff to direct impact damage, not all MDs. I also think there would be better ways to balance Swarms than to make them Heavy-only. On a Sentinel the Forge would be, ...
- by Piercing Serenity - at 2015.09.04 03:12:00
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11. Interesting addition to Flux strikes and Flux Grenades - in Feedback/Requests [original thread]
Can't agree to this on the principle that shield suits have a much harsher penalty to bear from fluxes than armor suits have to bear from locus grenades. To be clear, I'm not in favor of a direct parallel between shields and armor. However, this t...
- by Piercing Serenity - at 2015.09.03 18:46:00
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12. CPM Feedback Request: NPE, Corp Tools and UI - in Feedback/Requests [original thread]
Stephan Stahl made this great post about early skill development, which fits right in this thread (and up your alley): https://forums.dust514.com/default.aspx?g=posts&t=211318&find=unread
- by Piercing Serenity - at 2015.09.03 18:44:00
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13. Early skilltree progression - in Feedback/Requests [original thread]
Good stuff. It all sounds reasonable, and I'm all in favor of a better NPE through the details (I.e not just dumping a tutorial on new players)
- by Piercing Serenity - at 2015.09.03 18:40:00
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14. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
So people aren't that opposed to the idea then?
- by Piercing Serenity - at 2015.09.03 18:37:00
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15. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Thoughts?
- by Piercing Serenity - at 2015.09.03 05:08:00
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16. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
As the title says, what are your thoughts about making swarms heavy weapons, and increasing the Mass Driver's efficiency against vehicles to 100% (or thereabouts) and giving the breach MD a small buff? The impetus for this idea was a complaint th...
- by Piercing Serenity - at 2015.09.02 20:57:00
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17. Scanners should have Falloff ranges - in Feedback/Requests [original thread]
Just as the title says, I think that the scanner should be tweaked to follow the current EWAR system. It doesn't make sense that every other form of scanning has level of fail ability designed into it, and scanners are still binary. Off of the t...
- by Piercing Serenity - at 2015.08.23 00:58:00
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18. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
I started thinking about this idea after making a post on the fact that armor mods are over represented in low slots. If you look at the the fitting requirements of shield extenders, you'll find the following: Complex Shield Extender: 54 CPU /...
- by Piercing Serenity - at 2015.08.22 23:01:00
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19. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Adipem Nothi wrote: Afterthought: Assume Shields were going to be buffed to perform on par with Armor. Wouldn't increasing fitting requirements of plates be an excellent (if not, the only) way to prevent dual tanking? Shouldn't best in-class mo...
- by Piercing Serenity - at 2015.08.22 22:55:00
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20. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
To respond to Breakin's point about heavy weapons being more than just "light weapons plus", what if heavy weapons were designed with taxing the user (heavy suit) more. For example: Min Heavy weapons are the hardest to move with (carrying, firin...
- by Piercing Serenity - at 2015.08.15 01:05:00
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